
Domestic games revenue, which accounts for sales from China, rose 17% year-on-year to 40.4 billion yuan thanks to the performance of the company’s newly-released “Delta Force” game and evergreen titles such as “Honor of Kings,” “VALORANT” and “Peacekeeper Elite.”
Revenue from its international gaming business totaled 18.8 billion yuan, a 35% year-on-year increase driven by games such as “PUBG Mobile,” and the recently-released “Dune: Awakening.”

Meanwhile, Tencent said that AI-driven improvements to the company’s advertising platform and Weixin transaction ecosystem helped boost marketing services revenue by 20% in the quarter to 35.8 billion yuan.

“During the second quarter of 2025, we delivered double-digit revenue and non-IFRS operating profit growth on a year-on-year basis, as we invested in, and also benefitted from, utilising AI,” said Tencent CEO Ma Huateng.
Tencent said its capital expenditures surged 119% to 19.1 billion yuan in the second quarter, as the tech giant invested in AI upgrades for advertising, its gaming business and social media service Weixin.
